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What are "Long Routes"

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What are "Long Routes" 19/09/2019 at 14:13 #120498
bugsy
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I've just started a Stafford sim and have enabled "Long Routes" in the start-up options.

I dont see any reference to this in the manual, so can someone kindly explain what enabling this option actually does.

Thanks in advance

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What are "Long Routes" 19/09/2019 at 14:21 #120500
Edgemaster
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From the glossary wiki page entry:
Quote:
A long route is a route that that comprises a series of two or more routes between consecutive signals.

E.g. Signal 1 has a route to Signal 2 which has a route to Signal 3. The long route is between Signal 1 and Signal 3 which is requested by clicking first on Signal 1 and then on Signal 3. This actually calls both routes sequentially and thereafter the routes and signals behave exactly as they would had they been called individually. Each route is requested sequentially so that if an individual route is not available, subsequent routes will not be requested.

This feature is not found very often.
I'm not sure why Stafford has it, given that the signalboxes in the Stafford area were mechanically interlocked. (Although I think Norton Bridge was a panel by this point).

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Last edited: 19/09/2019 at 14:23 by Edgemaster
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What are "Long Routes" 19/09/2019 at 15:14 #120501
bugsy
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Edgemaster in post 120500 said:
From the glossary wiki page entry:
Quote:
A long route is a route that that comprises a series of two or more routes between consecutive signals.

E.g. Signal 1 has a route to Signal 2 which has a route to Signal 3. The long route is between Signal 1 and Signal 3 which is requested by clicking first on Signal 1 and then on Signal 3. This actually calls both routes sequentially and thereafter the routes and signals behave exactly as they would had they been called individually. Each route is requested sequentially so that if an individual route is not available, subsequent routes will not be requested.

This feature is not found very often.
I'm not sure why Stafford has it, given that the signalboxes in the Stafford area were mechanically interlocked. (Although I think Norton Bridge was a panel by this point).
Ah, yes.
I can see that trains can travel from Rugely Trent Valley to Stoke either via Stafford, or via what looks like a more direct route to Stone and onto Stoke.

Thanks

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What are "Long Routes" 19/09/2019 at 15:27 #120502
Albert
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Yes that is true, the direct route is a bit shorter, but these 'long routes' are not related to diversions. They are a way of route setting in Stafford station (and possibly other places in the sim). You can click any two signals around the station, and if there is a straight route between them the sim will set all intermediate routes for you. You can for instance signal a train from Birmingham to the SL, or a through train on the FL, all the way through the junctions and station in two clicks.
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What are "Long Routes" 19/09/2019 at 16:14 #120503
GeoffM
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Edgemaster in post 120500 said:
(Although I think Norton Bridge was a panel by this point).
MCS workstation in Stoke signalbox, along with Colwich and Stoke north/south workstations.

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Last edited: 19/09/2019 at 16:14 by GeoffM
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What are "Long Routes" 19/09/2019 at 22:27 #120510
bugsy
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Albert in post 120502 said:
Yes that is true, the direct route is a bit shorter, but these 'long routes' are not related to diversions. They are a way of route setting in Stafford station (and possibly other places in the sim). You can click any two signals around the station, and if there is a straight route between them the sim will set all intermediate routes for you. You can for instance signal a train from Birmingham to the SL, or a through train on the FL, all the way through the junctions and station in two clicks.
I will have to give this a try. Sounds quite interesting. Don't remember seeing any reference to this in the manual, or have I missed it?

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